It seems like the leader of one of the most prominent gaming companies in the industry has a completely different view of the highly-discussed digital asset.
Tim Sweeny, CEO of an American-based video gaming firm Epic Games, has recently announced that the company won’t be following in Mojang Studio’s footsteps in banning non-fungible tokens (NFTs).
The news arrives a few days after Mojang, a Stockholm-based video game developer, announced that it wouldn’t be incorporating NFTs into one of the most popular games, Minecraft. The company claimed that the digital asset lacks security and is often associated with major scams.
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Mojang also noted that NFTs, defined as cryptocurrency-related assets stored on a blockchain that are unique in their nature, aren’t fit for Minecraft, and would essentially violate the Minecraft Usage Guidelines.
Nonetheless, Sweeny recently took to Twitter to reassure the community members that Epic Games wouldn’t be taking such a drastic measure, as “developers should be free to decide how to build their games,” he added.
On top of that, the CEO additionally shed some light on the company’s decision, citing the fact that NFTs are legal and are currently accepted by the majority of gamers, noting:
“A store could choose to make no such judgments and host anything that’s legal, or choose to draw the line at mainstream acceptable norms as we do, or accept only games that conform to the owner’s personal beliefs.”
Following the latest news, the play-to-earn (P2E) platform's NFT floor price has decreased from 3.33 Ethereum (ETH) to 1.01 Ethereum (ETH), with its native token WRLD dropping by 55%.
On another note, another video gaming giant GameStop recently fired up its new non-fungible token (NFT) marketplace, where users currently have the possibility to choose from around 54k different NFTs, including some weird cat and monkey-themed collections. According to some statistics, GameStop's latest project generated $2M worth of NFT sales in the first 24 hours.